7-minute trailer for Zelda: Twilight Princess
Sorry about the hiatus in updates guys. I’ve had what I can only assume is flu this week and have been coughing, sneezing, headaching and occasionally hallucinating like a git. It’s largely gone now, but the leftover headaches are still putting a damper on me. As such I’ve not felt very motivated to get through my RSS feeds and update my blog — sorry! One thing I’ll post about to get back on track though is an absolutely superb fan-made trailer for Zelda: Twilight Princess, which amounts to a whopping seven minutes of footage and is accompanied by some random movie soundtrack-like music. It does the job though!
Although the video was evidently posted in June and features quite a bit of old footage, which is in turn from the GameCube version and hasn’t enjoyed the Wii enhancements, it manages to show off a massive variety of gameplay and locations in the game that’ve been carefully chosen from the spoiler-filled demonstrations and such that most of us have avoided thus far to produce a spoiler-free but highly impressive video. The huge contrast in locales is as abundant as ever, and it certainly looks like a world that’ll be an absolute joy to explore as Ocarina of Time and Wind Waker were. Minus the sailing in Wind Waker, anyway.
This video has really added to the general feeling of excitement I have about Twilight Princess. Not only does it look visually superb even in the outdated footage, but the game just looks massively fun. It’s very reminiscent of Ocarina of Time, yet takes that world so much further and makes it all look richer. Backed up with what we now know is at least 70 hours of gameplay and a larger game world than both Ocarina of Time and Wind Waker, the possibility of this being the best Zelda yet and consequently one of the best games ever remains very real. December really can’t come soon enough.


Wow, I wasn’t expecting this at all. I mean there was a rumour ages ago that a Banjo game might be on the Xbox 360 horizon in some magazine article listing future titles, but I didn’t really have that much faith in it coming to fruition any time soon. After all, Rare’s been very busy with other projects on said console, the most predominant of which being Viva Pinata. But no, it looks like Banjo-Kazooie 3 really is coming and isn’t too far away. Although just a teaser, there’s now a one-minute trailer available that shows off the new style of the lovable bear and bird, plus a very short glimpse of one of the levels: the overworld from the first game, complete with Gruntilda’s Lair on the cliffside.
To celebrate it being ten years (Jeeze!) since the release of the Nintendo 64, 1up has decided to post
In a move that I think is really positive for the game, Valve has decided to make the prices for weapons in Counter-Strike: Source be determined by how much people buy them. For the uninitiated, Counter-Strike: Source is a terrorists and counter-terrorists game where one team is pitted against the other; the terrorists typically have to blow up something, and the counter-terrorists must stop them. The more each player kills and/or achieves this objective, the more money he gets to spend on juicier weapons.
I really like this idea because it adds a kind of massively multiplayer angle to the game. It’s not quite as in-your-face as Battlefield 2’s system of allowing players who earn a certain amount of medals/points/kills to use more powerful weapons than those available to most players, but it still adds a sense of continuity to the thousands of Counter-Strike: Source servers out there. It’s also adds another touch of realism.
I found something really weird out today, and I can’t actually work out whether it’s something that matters or not. While I heard a while ago that the Wii version of Zelda: Twilight Princess (