Mario Kart Wii — my impressions

Mario Kart WiiWith Mario Kart Wii having arrived today, I’ve spent some time going through the four (of eight) cups available to you at the beginning and have come to some conclusions. To put it simply, I don’t think I’m going to spend much time with it.

While my recent countless hours spent on the PlayStation 3 will be a big influence, one of the predominant factors constantly getting on my nerves is just how dated the game looks. I’m not going to sugarcoat the reality: Mario Kart Wii looks almost technologically identical to Mario Kart: Double Dash, which is quite underwhelming when you recall that Double Dash was released five years ago.

What makes it even more underwhelming is that the vast majority of the play mechanics are also the same. Half of the 32 maps are directly lifted from past Mario Kart games, which I’ve played a billion times before. The remaining half are new, but don’t really innovate much beyond what we’ve seen before. Map elements that were once impressive such as the big barrel that launches you up the mountain return, but are actually executed less impressively and just fall flat. Moments that made me go “Wow!” and smile in Double Dash entirely fail this time around.

Mario Kart WiiThere only seems to be one new item added to the series too, which is the thundercloud (not to be confused with the lightning strike). Otherwise it’s the same items, half the same maps, and the same general racing mechanics. There’s almost nothing that significantly drives the series forward, with the changes that have been made — such as the addition of motorbikes — feeling very insignificant.

I realise this is sounding very critical, so I’ll clarify: Mario Kart Wii is not a bad game. Instead, it’s one that rests far too heavily on its laurels and fails to innovate. While Mario Kart and even Nintendo games in general do often reuse past elements and we’re normally fine with it, in this case it just doesn’t work. I’m not excited by the game at all, with a constant feeling of “I’ve seen this before” creeping around in my head.

The only thing that actually makes the game feel different to Double Dash is the steering wheel, which is admittedly very well done. Everything else is so derivative that I just cannot genuinely enjoy the game, despite me really, really wanting to. I suppose someone who’s never really played Mario Kart before will have a lot of fun with this, but for series veterans it brings little to the table. It almost looks like they directly imported the animations and whatnot from Double Dash when it comes to many of the items (bananas, shells, bombs, etc); they look and behave exactly the same.

Mario Kart WiiI guess a lot of the blame lies on the Wii itself, though. The developers were clearly limited by the technology, which has allowed them to do little in the way of fancy environment physics (a huge part of modern racing games) and core graphical beauty. The only real distinction between the graphics in Mario Kart Wii and Double Dash is the addition of a bloom lighting effect, which does little to help the game escape looking like a last-generation relic on today’s high-definition televisions.

Perhaps those who’re more serious about their Mario Kart will get more mileage out of Mario Kart Wii than me, but I for one am really disappointed. Mario Kart 64 and Double Dash felt like they really pushed the series forward, but Mario Kart Wii simply doesn’t. Even Double Dash didn’t introduce that much new stuff, but due to its graphics and course complexity being far beyond Mario Kart 64’s it still felt very different and new. I have a hard time seeing how anyone could get the same thrill from Mario Kart Wii that they felt when they tried Mario Kart 64 or Double Dash for the first time.

One final thing worth noting is the online play: it’s pretty good. The execution is much better than Mario Kart DS’s online component, although the core online play experience hasn’t changed much. Still, it’s a feature that may enable you to look past all the shortcomings mentioned above if you’ve never really experienced Mario Kart online before.

In short: this is the best Mario Kart game yet, but may not bring enough to the table to impress you as much as its predecessors did. If you’re new to Mario Kart then definitely pick it up, but if not I recommend trying it out before buying.

Update: I’ve bought this month’s copy of Edge and it looks like they share a lot of my discomfort with the game, awarding it 6/10 and clearly picking up on the same “I’ve seen this before” vibe. Their chief complaint seemed to be the tracks themselves, which are much wider than in past Mario Kart games. Nintendo were obviously trying to cater for the new maximum of 12 carts, but in the process removed much of the furious bashing and overtaking that was present in the past. They also disapprove of the removal of normal balloon battle mode, and the way that trying to mix the feel of online/offline play has resulted in both being not as good as they could have been (tracks too big for a few people, AI ruining online games, etc).

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Hmmmmm! Yeah I’ve definitely lost interest in getting a Wii.

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I’m actually REALLY impressed with this mario kart. Courses are better, mii implementation, music is decent and isn’t shit like double dash!

Online is a lot of fun too :D

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The worst blog review I have ever read. And that’s saying something.

Have you played more than three games since 1996?

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It’s not a review. If it were a review I’d have come at it from a much more neutral point of view, rather than that of someone who’s played every Mario Kart game to death. If you’re someone new to the series and looking for an in-depth look at what the game has to offer, my blog isn’t it. :)

As I said above, there’s a lot of good to Mario Kart Wii. Unfortunately too much of it is derived directly from Double Dash and to a lesser extent Mario Kart DS, much more so than past Mario Kart games have taken pieces of their predecessors.

If you have actual criticisms of my points then go ahead and contest them. Otherwise, don’t waste my time.

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you’ve forgotten the ‘POW’ weapon. all of the negative things you’ve mentioned about the game are exactly the features i expected to see when i first booted it up; classic mario kart looks, retro tracks to play and a small addition to the weaponry. the big pull of mario kart wii has to be the online play regardless of what else is in there. even if it was ‘double dash online edition’ it would still have sold close to what it achieved so far

‘this is the best Mario Kart game yet’ is more than enough recommendation for any fan or newcomer to buy the game and the online element cements that

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Definitely. If I’d never played billions of hours of Double Dash and Mario Kart DS I’d have found this infinitely better, but unfortunately because I have it feels like very little is new to me.

Even missing Mario Kart DS probably helps a lot, because that’s when online play was first introduced, as well as all the classic maps, some new powers such as Bullet Bill, etc. But I really did play the hell out of Mario Kart DS, and Mario Kart Wii doesn’t feel different enough to really excite me.

I’ll hold my hands up to forgetting about the POW block. I also forgot about the mega mushroom.

Regardless of your inclination though, Mario Kart Wii is definitely worth trying. You’ll soon discover whether it hits the spot for you, or if it’s just not different enough to re-ignite your love for the series.

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Despite your criticism, I picked MKWii up yesterday, and I haven’t regret it. I’ve never played a Mario Kart game before, though.

I guess you’re not going to play it so much.. it would be fun to race against you.

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Oh, totally Pete. Again, this is definitely the best Mario Kart yet. For anyone who hasn’t played the series before it must be fantastic, and I’m definitely glad you picked it up to experience it. :)

The game has taken a bit of a knock from critics for being too dependent on its past innovations — which falls pretty much in line with my initial impressions — but none think it’s a bad game. Hopefully it’ll just encourage Nintendo to go crazy with the next iteration in the series and blow your mind just like the past Mario Karts before the Wii did for us veterans. :D

I’m in the process of buying parts for a proper home cinema room at the moment, so I’m taking a bit of a break from console games until it’s set up. Once I do sort it out I’ll probably check out some Wii games I’ve yet to play properly and will do a bit of Mario Kart with you too if you’re still playing. :)

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disappointing but not surprising. The vibe I’ve been getting from this game is that its a veryrudimentary iteration with the bonus of the steering wheel.

I feel like in theory that should be fine, but after the honed putiryof mario kart DS (minus snaking, which I consider a bug) and the upgraded awesomeness (and surprising visual fidelity and art direction) of SSB Brawl, Mario Kart Wii sort of feels like yesterdays news to me. Nintendo’s been really raising the bar lately with what they’re doing with existing franchises’ current-gen offerings, producing games which offer new innovations and updated looks while simultaneously bringing back decades worth of classic gameplay elements, but mario kart doesn’t feel like they got the formula quite right.

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I love super mario. Good thanks.

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Where are all the pokemon games?

pokemon are awsome

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I must be an N64 nut, but Mario Kart 64 is still my favourite in the series.

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