Christmas 2007 Black Mesa (Source) media release

black_mesa_source_1_thumb.jpgSeemingly recently renamed to plain old ‘Black Mesa’ rather than ‘Black Mesa: Source’, a whole stack o’ media was released several days ago that shows off more of the upcoming remake of Half-Life 1 for the Source engine. The level design section is by far the most interesting and freshest (at least half of the media on show is quite dated). I especially like how the areas as they appeared in Half-Life 1 is shown in the corner.

This game continues to intrigue me. First announced pretty much right after Half-Life 2 was released, it generated a lot of buzz and the prospect of being able to play a real remake of Half-Life 1 on a newer engine really got people excited. However, it slipped into a lull of information and apart from some rubbish media we didn’t see much of it for a very long time. Indeed, it was widely regarded as vapourware quite quickly. I guess people were expecting it to somehow be developed in a few months.

Black Mesa SourceInterest picked up again a couple of years later as more media began to roll out, with a quality standard far exceeding that seen earlier. At this point my faith turned from ‘pessimistic’ to ‘optimistic’, and I decided that this might actually be a really good mod after all. At the time, January 2007, I wrote a post about the trailer (Still great!).

Here we are almost a year later, and things still seem to be coming along nicely. It’s important to remember that this is an unpaid team of volunteers, but I do know a few of them through forums and there’s serious dedication to the job here. The results speak for themselves, with the many environments of Half-Life 1 lovingly remade and made visually more expansive now that engine technology allows it.

black_mesa_source_2_thumb.jpgHave a look at all the screenshots, and if that gets you in the mood be sure to check the trailer out again and listen to the soundtrack samples on their home page (very nice). They also now have an interesting development blog up that peeks into the design process. Some pretty useful stuff is already for people interested in game/level design themselves.

There’s still no clear indication of how long it’ll be until this thing is out, but the sheer amount of love and time being poured into it is clear and they deserve to have occasional exposure for it. The production values match that of a commercial game in most cases, and I know just from looking at the mappers involved that the experience of playing them will be just as compelling.

Make sure this stays on your radar!

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I found out about this in your glog first, but forgot about it. Now I saw it was getting popular on ModDB and started reading about it again, and I’m even more excited now, since I still haven’t played through Half Life 1 (I’ve never owned the game for real) and I’m pretty ashamed of that :)

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I’d imagine it’s really hard for anyone to motivate themselves to play Half-Life 1 for the first time these days, even if it is a milestone in gaming history. I mean, I loved Half-Life 1 when it came out but even I can’t really handle how much it’s aged. :(

I think just like Metal Gear Solid: Twin Snakes allowed people who weren’t around for the 1998 original to enjoy a very good, faithful remake of what started it all, Black Mesa will allow people to experience Half-Life 1 in a more technically accomplished setting. Hopefully Valve will give it some love on Steam news so it gets recognised.

I think one tragic thing about games is the way they age. In 10+ years once we’re used to frightfully high-poly games that aren’t far off what you see in movies, what will become of all these classics? Unlike films, games don’t even age that badly with regards to pure content — it’s just the presentation that ages. I hope in the future once it gets to the point where the graphical envelope can’t be pushed that much more, publishers will take it upon themselves to fund really good remakes of classics so people can (re)discover them. :)

This is really a whole other discussion, though!

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Hey, why not? It’s not something I’d considered before, but if films are remade for modern audiences - often when the original is perfectly good, aside from being masked by the mists of time - why not games?

Of course, if you’re talking adventure games and the games’ assets are available as hand-drawn backgrounds and CD quality audio, you could update them with very minimal effort indeed. Slap on a modern control and conversation system - you might need to invent it first, mind you - and you’re onto a winner.

But this is, indeed, a whole other discussion - and possibly one we’ve had before.

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I think the first priority should be to keep old games properly working on modern configs, then you can look to polishing them up. Some publishers are doing this. There is the Atari “classic/evolved” compilation that recently came out, which includes original and spruced up versions of a lot of 2600-era classics. Capcom released the original Street Fighter II on Live Arcade, and is now coming out with an HD remake of it. If all we had was the shot-for-shit Psycho remake, and not the Hitchcock original, the world would be a pretty shitty place.

Also, Black Mesa Source looks amazingly awesome. I should probably be less excited for it than I am, since it’s going to, in the end, be Half Life One only prettier (and probably with some weird things like off-sounding voices, and disagreeable artistic liberties taken with some of Valve’s original creative choices), but I love the Half Life series and universe more than that of most any other modern game series, and seeing someone else’s take on the entire first part of the story is pretty intriguing.

It’s rare that you get to see a full re-imagining of a game by a totally different creative team that is made entirely out of interest/love/respect for the source material, and not because a publisher wanted to milk a franchise, or because the PlayStation just came out and some old lovable mascot character needed a new hip 3D game for the kids to get into.

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I just hope they keep the Black Mesa Automatic Diagnostic and Announcement System.

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Yeah, it’s very impressive — woah, the comment presents itself as it’s being typed? This is weird. It’s like looking into a mirror… of a vortex… and my face is in the middle. And in the middle of my forehead it all starts again.

Anyway, even though I won’t be able to play this until 2015, it looks really great. I too loved the original Half-life (and hope to play the sequel some sunny day!)

The word I get to type in is video game related? Woah.

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