Super Mario Galaxy: best Wii game yet

Super Mario Galaxy KamekI think it’s fair to say that Super Mario Galaxy is, without a doubt, the best game on the Wii. And from what I’ve seen so far, I’d be willing to say the initial impression shows all signs of the game being much better than its predecessor, Super Mario Sunshine (a game I did like a lot, incidentally).

Quite simply, this is an explosion of nostalgia and awe. From the very beginning, you’ve got memorable locations and characters filling every inch of the screen. You start around Princess Peach’s castle, which is the same one we fondly remember from Super Mario 64, surrounding lake and all. Then the flying battle ships from Super Mario Bros 3 come in, with their classic music to boot (albeit worked into a fantastic new orchestral composition).

As if that wasn’t enough, Kamek of all people — the main adversary in Yoshi’s Island and guardian of Baby Bowser — appears out of nowhere and messes you up. There’re also areas where you’re confined to 2D movement, and it plays a little more like New Super Mario Bros. Heck, even the end-of-area Bowser levels from Super Mario 64 where you scale the floating level to a fight with Bowser at the top are back.

Super Mario GalaxyAll these fantastic memories are continuously fed to you. A lot of the magic is in the music, which is a beautiful soundtrack that works in endless cues and melodies from Mario games of yore. You’ll smile when you see a large egg creeping around with a mysterious green tentacle coming out the back of it, and then realise the underground music from Super Mario Bros is subtlety worked into the backing with a vibraphone.

Super Mario Galaxy definitely doesn’t just rest on its laurels though, and introduces no end of incredibly innovative platforming mechanics which truly go beyond anything we’ve ever seen in a 3D platformer before. The gravity unsurprisingly plays the biggest role in this, with you having to think in increasingly abstract ways to get things done. And yet, despite the complexity of the experience you never feel like it’s unintuitive; weirdly, you almost forget you’re looking at the game upside down or from above a lot of the time (although flat Mario 64-esque levels do exist). This is truly a masterpiece of game design.

The only negative comment I have after getting a few stars into the first world is that I haven’t played it enough to find anything negative! This is quite possibly the best first impression I’ve ever had from a game, with the whole introduction sequence that mixes relatively awesome cutscenes (for a Mario game) with gameplay setting the tone beautifully.

Super Mario Galaxy CaterpillarsAnd speaking of beautiful, damn this game is beautiful. Even though there is disappointingly no anti-aliasing, even on a 32-inch high-definition television it looks fantastic at 480p. It’s perfectly smooth, and the sheer quality of the lighting and artistic direction entirely overrules any technical drawbacks; the camerawork and animation in the introductory cutscene is also simply amazing. I can’t see many people playing Super Mario Galaxy and being disappointed with how it looks, and I personally do really like my graphics and fully appreciate the criticism of many Wii games’ lack of graphical prowess.

One thing’s for sure: this game is going to entertain me for some time to come, and it definitely sits closer in feel, gameplay, and execution to Super Mario 64 than Super Mario Sunshine. Buy it now! If I can’t convince you, the excitedly-narrated Japanese TV commercial clearly will.

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This game is consistently blowing my mind. I haven’t been this happy playing a game in ages… especially not a 3D platformer. I don’t actually think I’ve ever enjoyed a 3D platformer as much as I’m enjoying Mario Galaxy. It’s a huge return to form for Super Mario games regardless of how many D’s they have, in my book.

(And yeah, it’s also surprising and awesome that despite every moment of the game either introducing me to something I’d never seen or played before — or the most polished implementation of some particular platforming standard yet to grace 3D consoles — the game is steeped in Mario’s past. The airship moment was so surprising and awesome… my inner fourth-grader was squealing with glee at the sight of some Mario Lore showing up. I didn’t really think Mario had “lord” or a cohesive universe of any kind, but there you go. My grade school years of drawing every character from the SMB3 manual and Player’s Guide came flooding back and happily punched me in the face. If only they’d replace “Bowser Jr.” with the Koopa Kids proper, we’d be totally in business re: total nostalgia validation.)

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s/lord/lore

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Tee, yes I too am continually being blown away. I’m taking it in one/two star chunks and am having a great time with each session. Having three siblings, they’re all loving it too (and are keeping me from being on it even more :~).

What you say is so true, concerning the lore/whatever. Before actually playing the game I was pretty much just looking forward to it on the basis of it being more typically fun Mario platforming gameplay, and hadn’t really considered how awesome it’d be to have all these old faces, old tunes, and old trademarks of the series thrown into my face. I really did have a huge smile on my face throughout the entire introductory sequence.

It’s actually the kind of thing Mario Sunshine could have really used, and it’s easy to see why a lot of people contested the quality of that game when you stack it against Mario Galaxy. Although Mario Sunshine ticked most of the gameplay boxes, the fact that it wasn’t intertwined with the rich Mario heritage (as most people probably expected after Mario 64) made it feel a little uncomfortable.

I still stand by the opinion that Sunshine is great, but Mario Galaxy… this really is making me happier than any platformer has since Banjo-Kazooie. I’m not going to pretend to have played enough of it to be able to give it a proper overall judgement, but the several hours I’ve seen so far have earned about 50 thumbs up. :)

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Hmm, I were never really considering getting SMG, but now… eh, you think I’d enyoy it even if I’m not a Mario fanatic?

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I think being a general fan of the Mario series really makes this game something special, but the core gameplay is so fun that I’d imagine anyone could pick it up and have a great time. It’s certainly the strongest title the Wii’s got at the moment alongside Twilight Princess, so you’d be missing out on a potentially fantastic experience to not give it a go.

This probably flags the beginnning of a bunch of superb first-party titles (ie: why many people buy Nintendo consoles), with Smash Bros and Mario Kart coming by Summer 2008. They tend to always be favourites of anyone who buys them.

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I got Galaxy yesterday and haven’t played much yet, but I’m loving it so far. Like 64 and sunshine its got wonderfully intuitive controls, and it looks great.

The only thing I’m not fond of so far is the camera. A lot of the time its fixed or seemingly can only be moved a tiny bit. Hopefully this will change as I play more levels.

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Though sometimes the camera can be a bit of an ass, it’s more inclined to point where I want it than many other 3D platformer cameras. Also, though there are some weird moments (eg when Mario is behind something), I’ve generally begun to trust the camera (and Galaxy’s designers) enough to know that if the camera is pointing somewhere specific, that’s probably being done for a reason. What I mean is, in areas where I really want to wander around, the camera has generally been pretty free, but in areas where there really isn’t much to do and I’m supposed to be going a specific place (eg the end of a level, the hub world, a boss battle, the introduction sequence) the camera tries to guide me to do that instead of subvert it by wandering around on the bottom of something. Not always the best, but generally more friendly than most cameras I’ve dealt with in 3D platformers. (I’m looking at you, Mario Sunshine)

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Okay, I bought this game just today. I thought the beginning was a failure, it was just so long and it took a while before you could actually play for more than five minutes without getting interrupted by some cut scene. Though, at the point where I am now it’s getting better.
I prefer the Super Mario Bros. 3 style of beginning better (bought that for VC for Wii Points I got for Christmas).

The planet thingys are indeed fun. You shoot yourself out in space and land on some fancy hat-shaped planet or something, and then take off again to reach some 2D gameplay-planet.

The music: I do enjoy the bits of classical score, but I think most of the new music is just so dull and silly.
Well though, I’m still not far at all into SMG, and I expect many interesting hours with it!

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It is ok. I really don’t really like it but, if you love adventures then take it.

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Oh yes the game has totally got me now. =D

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Great game i have to beat it throgh ( i was wondering how much money you make off this site (blog) Ryan)

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