Zelda: Twilight Princess — my thoughts on the beast

Zelda: Twilight Princess A pre-emptive warning: This is a really long post. I feel I may just be talking to myself as I really have gone overboard, but hey, it’s my first proper post in ages – I might as well restart with a bang. If you’re only interested in the Twilight Princess pros/cons section, skip down to the bullet points.

As those who read my last post will be aware, I’ve finally started making some headway last week into the latest Zelda, Twilight Princess. It’s been a long road to get this far. The game arrived through my letterbox in early December and should have been accompanied by a Wii; unfortunately, stocks were way too thin for this to become a reality so it sat on my shelf for months. Then at the beginning of March, I walked into a Nottingham game shop and they’d just by chance had a delivery. People were already grabbing them and walking out the door, so I immediately pounced and asked them to save me one while I ran across to the bank. They obliged, and I had myself a Wii. Yay!

Sadly I realised I had no working TV in my room beyond a terrible 14-inch portable, so for a further month the Wii sat in the lounge being largely unplayed by myself due to being at work all day and having a family more interested in watching Sky TV all evening than watching me play Zelda. Weirdos. But then, a couple of weeks ago I saw that Samsung were offering a new range of CRT televisions (the ones with the fat backs) called “SlimFits”, which knock a third off the depth and thus make them easier to fit into fairly confined areas. Like my room, for example. So I grabbed myself a 21-inch one and set everything up.

Now, at first I was excited about Twilight Princess. But like many others, the opening turned me off quite a bit. Although the opening to Twilight Princess isn’t unexciting or lacking substance per se, it just doesn’t seem to draw you in that effectively. It takes a good while to get to the first dungeon, and everything before then is more based around setting up what is quite a complex storyline concept to understand – even by Zelda standards.

However, now that I’ve stuck with it and logged around 12 hours of (leisurely) play, I feel confident enough to write a fairly detailed round-up of my thoughts and make some comments on what’s right and wrong about it.

Zelda: Twilight Princess There’s one thing I want to address from the outset. Despite Twilight Princess’ sweeping excellent reviews, and despite it being a Zelda game, a lot of people seem kind of indifferent about the game – especially if they’ve only played a bit of the introductory sequence (which actually lasts a few hours). I was the same. But let me just assert this point: if you think this game isn’t going to be at least as good as Ocarina of Time and Wind Waker, you’re wrong. Okay? Wrong.

This is a true Zelda game. It includes everything that’s always been loved in the series, yet does it better. A lot of reviews obsess over the fact that it doesn’t do much beyond perfect what’s been done before, and that’s an understandable criticism. But make no mistake, it really does perfect the mechanics. This is Zelda at its absolute best, regardless of whether or not it’s only fine-tuning past gameplay styles (which Wind Waker also did, incidentally). Don’t let the introduction put you off – play the game. Once you get out of that pleasant but decidedly boring opening area and hit the Hyrule Fields you’ll start to get excited. Unless you have no soul.

With that said, let me go into the details. As I haven’t played enough of the game to give a full-blown review but have played enough to make a lot of strong observations, I’ll structure it as a list. I’ve also taken care not to really spoil anything, which I’m sure you’ll appreciate.

What’s good about Twilight Princess:

  • It feels a lot like Ocarina of Time, yet crafts its own atmosphere which seems to reside somewhere between Ocarina-esque fantasy magic and a Wild West tone. Whatever influenced it, it works well.
  • Nostalgic locations such as Kakariko Village make their return, complete with Death Mountain and Gorons. Places that aren’t the same by name also look and are geographically familiar.
  • Zelda: Twilight Princess Despite some criticism for not having a live orchestral soundtrack, the music does sound great nonetheless and while there aren’t too many hugely memorable melodies to hum, when playing the music fits in beautifully – arguably more so than ever before. It also makes plentiful use of blending between tracks (people familiar with iMuse know the score), which is something that’d be harder to do as gracefully with live performances.
  • Classic elements are back, ranging from the obvious ones such as Epona (who now rides way better than before) and your items, although they pretty much all have their own unique twists that differentiate them from previous games’ renditions.
  • Cinematic presentation is frequent, with cut-scenes that seem much better than they have often been in the past. There’re also good, brief ‘setting’ camera pans when you walk into many areas. The whole game just generally seems a little less awkward than its predecessors when presenting story elements and puzzles.
  • The game world is incredibly vast. At first I was a little worried that Hyrule Fields seemed to be split into areas rather than being wide open (a much celebrated feature of Ocarina of Time), but it seems that was just for storytelling purposes. Once you do a certain thing which I can’t reveal without spoiling, Hyrule Fields is an absolutely gigantic area that is presumably stitched together in a streamed fashion much like the world in Grand Theft Auto: San Andreas. While I can’t confirm this, taking half an hour as rumoured last year to get from one absolute end of the world to the other seems kind of believable.
  • You often step into a world that is very much unlike the normal world. It’s interesting to see the contrast between areas in the two worlds, showing what the main game world would be like after evil has prevailed. It’s worth noting that both Ocarina of Time and Wind Waker did this same trick in their own ways, the former with time travel and the latter with an undersea adventure. Great stuff.
  • There is a lot of world interaction and it changes quite frequently, so if walking around and talking to characters in villages and such is your thing you’re in for a great time. Similarly, there’re loads of little secrets and nuggets to stumble across.
  • The dungeons are damned good. New themes seem to be in store such as snow, but the ones I’ve seen so far are the classic Forest Temple and a very hot volcanic place. The Forest Temple was a fantastic choice as it has a quirky tone to it that the past games have featured, is full of some refreshingly unique puzzle action, and of course has that nice forest atmosphere (which the music does a typically good job of conveying). In short, places that’re nice and interesting to explore, which is just as well as the puzzles here are downright fiendish.
  • Zelda: Twilight Princess You don’t always play as a human, and in these instances the feel of the character is done particularly well. The set of moves you use as a human remain intact, but they’re converted to the animal’s physical capabilities. While it’d be easy to make playing as an animal feel like a sub-game and a bit shit, it’s been managed really well here and you’re unlikely to be unhappy about the times in the game when you’re forced into being that animal for whatever reason.
  • An extremely good job has been done of making the controls work with the Wii. This is without a doubt the best game on the Wii I’ve played yet as far as control quality goes, and while the movements you make in combat aren’t necessarily realistic, they feel like it. For those who’ve played Guitar Hero, you probably know what I mean. Once you start learning the advanced fighting moves later into the game, you really get into it. It can’t be as enjoyable trying to remember all those moves on the GameCube controller (a good example being the “shove Nunchuk forward to hit enemy with shield” move).
  • Interesting references to past games are all over the place, and they do a really good job of tugging your nostalgia strings. For example, an Ocarina of Time player walking into Goron City will immediately notice that the music has both the same style as the aforementioned game’s version and indeed works parts of the original’s melody into the performance. Likewise, those who fondly remember slicing up the chickens in Ocarina of Time and the pigs in Wind Waker will get a pleasant surprise (emphasis on surprise) when they persistently try to do the same in Twilight Princess.
  • It looks like it’s going to be a bloody long game. Ocarina of Time and Wind Waker were long, but the meat of the game was over quite quickly and it was largely padding like traipsing over massive stretches of sea after that. At the moment I’ve been playing Twilight Princess for about 12 hours without wasting much time doing needless secondary tasks, and I’m still only a small way into the second dungeon. Bearing in mind there’s meant to be nine dungeons, clearly the “70 hours of gameplay” comments before the game was released might hold some weight after all. Especially if you do participate in the traipsing around finding every last secret.
  • Your companion in the game isn’t a fairy like in Ocarina of Time, but she is nonetheless a great character to have around and has a degree of attitude that’s made her rather popular with the masses. I agree – she’s fantastic, both devilish yet lovable. Much better than either nothing at all or an excessively pleasant fairy.
  • It just feels great. It’s one of those games that you look forward to spending an evening with while you’re sat at work or whatever, as opposed to something for just filling the odd half-hour. You’ll think of the places you’ve been in hindsight and feel a little warm and fuzzy. You’ll just want to get back in there whenever possible, until the game’s over. Not many games consistently manage that with me these days.

What’s bad about Twilight Princess:

  • Like in all Zelda games, no voice acting of any kind is on offer here. Although certain key characters have continuous unintelligible noises, even that doesn’t occur for all characters and the vast majority are just silent. I think this is a huge missed opportunity, and while the tone of Zelda tends to favour no language-specific voice acting, there’s no excuse for having no sounds at all. Even applying unintelligible noises to all characters or at the very least races would make a huge difference.
  • Zelda: Twilight Princess The Wii controls are great, but one area that’s sorely lacking is the pointer. Although the pointer is used relatively little in comparison to the motion sensitive stuff, it doesn’t feel as seamless. The biggest downside in my opinion is the integration of the Navi-like fairy that sits on your screen at all times when the pointer is enabled. That is, the only way to get rid of it is to disable the pointer functionality altogether, meaning you use the Nunchuk analogue stick to aim crossbows and such instead of the Wiimote pointer. I had to do this as while a fairy being on-screen at all times isn’t a bad thing in itself (it was done very well in Ocarina of Time), the fairy isn’t very good — it never changes size or anything. Instead of looking like it’s in the world with you, it sits in the foreground like a mouse cursor. It would have been infinitely better if they’d figured out a way to make it look like the fairy is flying all over the environment without sacrificing the precision aiming. Sadly, they didn’t.
  • As you probably gathered from the first part of this post, I don’t approve of the introductory sequence so much. It’s not bad and actually does a great job of introducing everything in the game, but it somehow manages to introduce everything in a way that’s not wholly exciting – even the enemies. It’s only once you hit the first dungeon, the Forest Temple, that you’ll really start to get a taste for this game. While I have confidence in Zelda fans’ determination to give it a good try, I imagine this’ll turn off a lot of new players.
  • Graphically, this is a GameCube game. Make no mistake, the sheer polygonic and textural detail in Twilight Princess isn’t even close to hitting the standard of your Xbox 360 and PlayStation 3 games. While a fantastic job has been made of putting the best possible artistic direction and effects into the game, certain areas would be a lot more impressive – especially the ‘epic’ sequences – if the textures weren’t very visibly blurry, or you couldn’t see conspicuous jagged lines on the edges of everything (I’d imagine this is much worse when played through 480p on a HD television). The game may look fine and very nearly stunning on a CRT which is why I bought one, but it won’t age very gracefully at all, just like Ocarina of Time looks visually offensive to most people nowadays. It feels like they could have improved this for the Wii version in the case of anti-aliasing and other such basics.
  • Zelda: Twilight Princess Minor graphical glitches seem to affect limited parts of the game, which do become quite conspicuous when you have a sharp eye for detail. For example, the beautiful day/night effects are often hampered by what looks like a restricted colour depth, with the gradients of the sky not being smooth. Make your operating system use a lower colour depth and look at some photographs to see what I mean. Also, flickering caused by the blooming (which otherwise works beautifully) sometimes occurs. Finally, the shadows given off by your character can be a bit queer and project in either unrealistic directions or suddenly change from projecting in one direction to another. These things won’t bother most people, but it gets on my nerves and I’m sure it will for a minority of others too.

I’ll write a proper review eventually, but for the time being that is basically what stands out most to me as good and bad in Twilight Princess; there’re certainly more things I could write for both categories, but that might get a little too detailed for what’s meant to be a summary. I’d really like to discuss the game though so if anyone wants to throw in their thoughts, please leave a comment. Likewise, if you agree or disagree with any of my points, please ask me to elaborate in a comment and/or add your own piece!

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i never played this game before. i like zelda but what is so super exciting about it.

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I was psyched to play this when I got the Wii, but it is mostly collecting dust. Wii Sports has proved to be a lot more entertaining for me, and the opening sequences of Zelda turned me off quickly.

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ok

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Yeah, that’s pretty much how I felt robustyoungsoul. There were a fair few times when I just felt like putting it on the shelf and replaying Metal Gear Solid instead, which would have inevitably led to Twilight Princess being back burned for absolutely ages.

It really does get infinitely better once you hit the first dungeon though and keeps improving; I also recall some others saying this on forums before I started playing so I can’t be the only one who thinks so.

I suspect you haven’t given it too much of a play as to find Wii Sports continually more engrossing than Twilight Princess seems like borderline madness to me considering the limited depth and longevity of said sports game. I do recommend trying to push forward and get to the better stuff - I’m certainly glad I did as I’m loving all the interaction and atmosphere the slightly later game offers.

Anyone who enjoyed Ocarina of Time or Wind Waker definitely owes it to themselves to give it a go to at least the first dungeon as this game really does have as much of that Zelda magic as those two did. If you didn’t then I guess there’s always just the possibility that Zelda isn’t for you. :~

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The Nintendo Wii has some great games. The Zelda game looks awesome!

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I agree with everything you said, in fact, I even made pretty much exactly the same article than your’s in french. It takes me 65 hours to finish it at 100% and it was really worth the price.

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Just a quick note about the voice acting (or lack thereof): I’ve played several Zelda games, and what I’ve been used to is the random noises a character makes in the place of speech — I’ve always loved it, and it helps me to imagine what a Goron or what a Zora may sound like without overdoing it. Some of the fantasy races might be hard to create voices for, and on top of that, would the voice acting even sound good? For key characters such as Link and Zelda (and Ganon in the old games), I think adding a voice would ruin the effect of the text — which is surprisingly well written. The latter three are just immortal characters that it might be difficult to find a suitable voice for. American voice-acting in games has its highs (Resident Evil was fairly good; so was Metal Gear Solid: Twin Snakes) and lows (Killer 7 ughhhhh).

On top of that, I’m not sure Nintendo would want to change things around for one of its signature games on a brand new system. It seems like a great amount of risks rolled into one. I haven’t played the game yet (I can’t find a Wii in stock :(), but you can expect my own review when I do, and then I can confirm these suppositions :)

Great post, by the way! Very thorough!

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Thanks for the compliment. :)

As for the voice acting, I do totally see your point and I have to agree. Finding suitable voice actors for a series as venerable as Zelda would be a nigh impossible task, and they wouldn’t be exactly how the creators envisioned them anyway as the actors would be language-specific and thus different for each country; as it is, the characters sound the same in every country.

The gripe I probably didn’t emphasise enough though is that Twilight Princess doesn’t have enough of these noises for the characters, and just like in Ocarina of Time and Wind Waker a lot of them are silent. What I’d really liked to have seen is each character or at the very least race/speciec/whatever making a sound when they start talking to you; I reckon this would have improved the ‘voice acting’ tenfold.

That said, it doesn’t really detract from the experience. It’s just an area that could have been better.

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I LOVE ZELDA TWILIGHT PRINCESS! i must admit, it is the first Zelda game I have played, and i absolutely loved it! IS there more Zelda games to come for the Wii???

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None have been confirmed yet Lucy, but going off history the chances are very high there’ll be another. It’ll probably be at least two years away though, if not more. Unless they’ve been developing it for some time and have kept it under wraps, anyway.

If you need something in the meantime though, I recommend checking out Wind Waker (YouTube Video) for the GameCube. It was the latest ‘proper’ Zelda game before Twilight princess came along, and because it has beautiful cartoon-like graphics it still looks fantastic. Gameplay-wise it is very much like Twilight Princess, with plentiful puzzles and communities to explore.

Weirdly though, Wind Waker actually takes place after Twilight Princess, as Twilight Princess was technically a prequel to Wind Waker (although we’re talking hundreds/thousands of years into the past).

Don’t forget GameCube games work in your Wii. :)

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I think that Twilight Princess is the BEST out of ALL the Zelda games! Even though I’ve only played four (Wind Waker, Ocarina of Time, Twilight Princess, and Majora’s Mask)! But still, I want a Wii… I NEED a Wii! Lol! I just hope I can get one by my Birthday! I’ll just have to wait and see… But I think when Nintendo comes out with another Zelda game (I just KNOW they’re coming out with another) the graphics HAVE to be AMAZING! I’m getting kind of tired looking at all the pixels and everything! I mean Twilight Princess made a HUGE improvement on Zelda, because of its new and improved graphics. But I think they should have spent more time and tweaked it up a bit! But I guess they didn”t want the fans (I’m one of the fans) to wait too long. But still. I think that Twilight Princess has made some HUGE changes in the Zelda history!

- Kougra643

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Just to let you guys know, I asked Nintendo for a copyright from Twilgiht Princess (they haven’t responded yet). But this is because I’m typing a new Zelda called= The Legend of Zelda: Twilight Revived. I know it may sound stupid, but seriously, this could be it! It also features something really COOLIO (COOLIO is my word for cool) I would kepp the COOLIO thing a secret, but I just can’t! So here it is: MIDNA DIES! But in the end she comes back to life, but she in HUMAN FORM! Yes I know it spoils the whole thing but don’t worry! I have it ALL planned out!

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I have nearly beat the entire game of Zelda: Twilight Princess, and I love it! It is my favorite video game of all time. I love all the Zelda games. I grew up with Ocarina of Time, and I was SO excited to get this latest game. The Wii makes it a total blast! I hope in the future they make the combat more interactive; it would be so intense to have to use the shield yourself and slice, too! (In fact, they should teach sword fighting when they develop good enough controls for it! I would die of happiness)

I am REALLY glad that Zelda has never had voice acting in it. We bought Fable for our Wii, and it is SO annoying with all the voices. (It’s also a lame game, in my opinion. Too violent and crude.) I think it’s perfect the way it is. But I’m about as crazy a Zelda fan as they come!

I recommend it to all, there is bound to be something that appeals to you in it. It’s such a detailed, well rounded game. A masterpiece in gaming!

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I think they should add voice effects, mostly because, in all the cut-scenes i have to read to my sister or she’ll turn off the wii before i get the chance to save.

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I think they should add voice effects, mostly because, in all the cut-scenes i have to read to my sister or she’ll turn off the wii before i get the chance to save.

(Sorry forgot my name )

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THE ENDING WAS HORRABLE! Once you defet Gannon you can’t save or anything, you just keep playing and beat Gannon 100 times if you want. Nothing else happends. :(

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Twilight Princess really does keep on getting better the more you play through it. Especially after the first 3 dungeons it’s just an amazing experience. Although it sounds like it would be nice with voice acting, it doesn’t really hurt the game. It would be interesting to see how it turned out though, it may happen down the line someday depending on how and how much it would change the atmosphere. Anyways, this is a great game, one of the best Zelda games of all time…Probably top 2 or 3.

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I like Kougra643’s idea. XD Now that would be an awesome game! I love twilight princess and think the idea of a sequel would be fantastic!

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BTW ace, they are actually already in the development of another Zelda game for the wii. The report also said that it’s most likely going to be coming out in late 2009.

But about the review of Zelda Twilight Princess, I personally thought It was very well done by the creators. I enjoyed the gameplay and story line. I was a little dissapointed, when I was looking at the BETA version of it and how much more “open” the fields looked. I was really looking forward to an “endless” sort of field that extended on and on. Like if you look at the forest in the BETA version, you see like the background fading away, that’s what I mean by “endless” and that would have been awesome.

One thing that I was dissapointed about was the bosses and temples. I ran through them first time and when it came to the bosses, they were too easy. Like, once you figure out how to hurt the boss, it’s like “ok I know what to do, dodge the attacks, do this, and that, and hurt him” kind of thing. I never had to use a bottled fairy because of this reason, and I always ended up beating the bosses first try, even Ganondorf(which I thought was a bit tougher though).

I personally think that still the all time Zelda game I like the most is Ocarina of Time. I found it way more challenging than Twilight Princess. Everything I did first try on Ocarina of Time I didnt succeed the first time. It always took me the 3rd try after that. Having that said, Ocarina of Time, in my opinion, was and still is better than Twilight Princess.

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zelda looks like an amazin game for the wii, with more good points than bad ones. i really want it if i get a wii. i heard that hyrule took about 45 mins to cross even when you’re riding a horse! but i also heard that you can easily teleport, and like you would hav to cross all the way across hyrule a lot anyway! i think that zelda makes good use of the wii controls, and i agree with ryan that you wouldnt just go on it to waste the last hour of your evening away! zelda could well be the best game available on the wii so far, but some people might think that metroid prime 3 is the best. basically, zelda looks like an immense game to me, and if you hav a wii ( which im sure many of you do) you should buy iy or at least try it!

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i noticed that in the Wii version of Twilight Princess, the sun rises in the west and it sets in the east. But other than that i love this game!!! I finished the Gamecube version (all by myself, usually my brother would help me beat the games) and it was awesome. I’m now working on the wii version to see the differences (which was a lovely surprise by the way, not only the sun being reversed, everything left and right was reversed as well) To conclude i’m obsessed with this game, and it really makes me sad that they’ve come to the end.

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I recently got a Wii console (it took me forever to find one) and one of the first games I would like to get is a Zelda one (I loved this game in its original iteration on the old NES).

I like the Wii because you actually get to play (move) the game versus just pushing buttons. Is this also the case with Twilight Princess or is it just a console game?

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You do indeed get to use the motion sensitivity and aiming for a lot of the action in the game. :)

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