Black Mesa: Source teaser trailer; it looks incredible

Black Mesa: Source As some may be aware, a complete remake of Half-Life 1 for the Source engine has been in development for a couple of years. Although it initially looked really shoddy and I honestly thought the project would collapse like so many others, it looks like they have actually managed to stick through the hard times and the results are splendid, evidenced by a brand new teaser trailer that reeks of quality.

While there’s no real indication of how complete the game actually is, and judging from the lack of gameplay footage there might be some significant way to go, what’s been done so far truly looks amazing. The level production standards are clearly up there with the professionals (Including the trailer itself!), and they’ve seemingly tried hard to retain that Half-Life 1 tone, based in an isolated, prosperous secret facility overrun by invading creatures and soldiers sent in to wipe out everybody, including yourself and the other scientists working there (coolness squared, in other words).

Black Mesa: Source Check out the Flash video, which can be found by scrolling down a little on the linked page and waiting for the short advertisement to play – ideal if you’re in a rush. You can also grab a high-resolution copy from FilePlanet if you feel like logging in and have a bit more time (Comment with a better mirror if you can!).

So yes, Black Mesa: Source has jumped fairly high up my anticipation list. Hopefully the game itself will meet the standards exampled in the trailer, effectively bringing us the Twin Snakes of Half-Life 1 (Twin Snakes being the GameCube remake of Metal Gear Solid 1, with up-to-date Metal Gear Solid 2 standard graphics and cutscenes). And you never know, perhaps the development team will incorporate the improvements in gameplay flow and presentation that Valve demonstrated in Half-Life 2; while I wouldn’t want massive sweeping changes applied to a winning formula, a team who knows what they’re doing could really spice things up by surprising you with things coming from the opposite direction you’re expecting (assuming you played Half-life 1) and such.

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I thought you were on about the official Valve release of Half-Life Source at first. I nearly went off on a massive rant.

You’re right, though. This trailer does look very special! I notice it only really covers a few key levels though - the dam is the same bit as the outdoorsy part with the rocks and the steam coming out of the Black Mesa complex - so hopefully that’s not all there is!

Still, very impressive for a fan project to be better than Valve’s official offering, not that it takes much. ¬¬

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I’m possibly too excited for this game. I don’t usually go in for fan remakes, but I think ever since, years ago, when Valve announced “Half Life 1: Source,” my imagination has been churning and bubbling at the possibilities that would entail… and I was sooo let down when it turned out that it was literally “all the assets from Half-Life, but running on a new engine.”

I’m really glad that these guys are going the rest of the way with what I’m sure hundreds of people imagined when they first saw Source and then heard Newell and Lombardi say “Half-Life 1″ in the same breath.

Hopefully it bucks the trend of all other mods, and actually comes out. I will be so ridiculously happy its not even funny.

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Yeah, the actual progress of the game does worry me too Huz. Whatever the case, they’ve come up with solid work thus far and presumably this trailer has caused a torrent of positive feedback, so hopefully that’ll inspire the team to get the thing done. Clearly they have the technical skill to work wonders, and Minerva proved that HL2’s AI is probably more than up to the task of HL1-like gameplay so they wouldn’t have to make massive developments in that area. There’re even quite a few reused weapons and other assets between the two games.

But yeah Jake, it too excites me for the same reason. HL1 is one of those games that rank amongst my favourite and the whole concept of the game’s location/premise fascinated and inspired me back when it came out. Sadly, replaying it is nigh impossible because the reality of the game’s graphics conflicts so much with my mind’s eye. :(

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Just. Too. Cool.

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wow, that looks awesome. I was always hoping Valve would do something like this, but why would they if they have great modders now? I never considered myself a graphics whore but I tried to go back and play HL1 again and it just looked too nasty. It will be great to play this again. It just shows that the Source engine still has life to it.

I’ve been playing some other stuff using the Source engine and it rocks. Its a bunch of free games called Kuma\War and Dinohunters. You guys should check em out at http://www.kumagames.com

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