Zelda: Twilight Princess Wii played in mirror mode

Link in Zelda: Twilight Princess I found something really weird out today, and I can’t actually work out whether it’s something that matters or not. While I heard a while ago that the Wii version of Zelda: Twilight Princess (see my older posts about Zelda: Twilight Princess) would deviate from the Zelda tradition of Link being left-handed as it’d be strange to use the Wiimote with your right hand and your character to use his left, I didn’t think much of it. I just assumed the character animations would be flipped to compensate.

But according to a Wii Source Online post, it’s not just Link who is reversed. No, the entire game is mirrored, meaning that if you were to put two televisions next to each other with the GameCube version on one and the Wii version on the other, it’d look like one was a mirror of the other.

Now, assuming that Nintendo is smart enough to not have mirrored text and whatnot (simply a matter of flipping the textures in Photoshop I’d imagine), does this really matter? Or assuming you get it for the Wii, will the knowledge of knowing that you’re playing it backwards from how it was originally designed detract from your enjoyment of the game? I don’t think I really care, but it’s a weird thing to be aware of.

As a side note, I read earlier this week that the Wii version of Zelda: Twilight Princess has been graphically updated for the Wii. It looks like the majority of this involves stuff like blooming and various other general changes (ie: stuff that doesn’t require them to redo every model and texture) so it’s not going to be pushing the Wii to its absolute limits, but at least it’s some more incentive to get the Wii version, alongside the more engaging controls and earlier release date. If that floats your boat, anyway.

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Hmm, I heard about this only after playing the game at Nintendo’s Euro launch in London. I can’t say I noticed any problems due to this reflection but I bet someone will find a mistake somewhere, eventually. In any case, I don’t imagine Nintendo would have done it if they thought it would have a detrimental effect.

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Yeah I doubt it’ll be particularly detrimental, especially if you only ever experience one version. I mean, in Mario Kart the maps do somehow feel different when mirrored, as if somehow stuff being on one side feels better. It’s a difficult animal to explain, but anyone who’s played a fair but of Mario Kart under the two modes probably knows what i mean.

But yeah, I don’t think it’ll really matter to someone who’s never played the other. Plus, at least it’s an easy way to distinguish the two versions when looking at screenshots! ;D

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Mario Kart is somewhat different - if mirror mode were available from the start and not only after you’ve played the tracks in normal mode ten thousand times, you’d probably adapt to them easier. You get muscle memory on games like that, which is why you can not play it for a year then come back to it and be as good as you ever were. Training your hands to reverse dexterity isn’t as straightforward as you think, which is why certain corners are easier in one mode than the other.

The thing with me is (and call this OCD if you want) but I usually dislike mirror modes due to the fact that they’re ‘wrong’ - they’re not how the track is designed, and it just doesn’t feel right to me. Zelda shouldn’t be a problem at all, I wouldn’t imagine.

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Very true. I think Mario Kart being a racing game is also a big factor, since obviously there’s not quite the same degree of directional relevance in a ‘natural’ world design such as that in Zelda. And although I know how things are placed as far as depth and height goes does have a significant impact upon how aesthetically pleasing a scene is (artists obviously develop this), I’m not sure whether things are on the left or the right matter to the eye so much, if at all. Perhaps somebody with traditional art training could step in!

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That just reeks of bad design, I’ll laugh when someone finds something that looks quite odd when “mirrored.”

Oh, and what about those freaks who are left handed? Are they just going to flip the mirroring effect off? What happens when they release “official” strategy guides, that are just little bit off.

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I’m sure it was way easier for Nintendo to mirror it than to re-animate every time Link has to hand someone an inventory item, every time Link has to turn a doorknob, etc. Probably a lot easier to test as well. It seems like a bit of a cheap move, and an odd one, but I doubt it’ll actually cause any problems in practice. If they hadn’t pointed it out, I doubt anyone would have noticed until the Gamecube version shipped.

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Haha Raymond, that’s a good point! I’m assuming they won’t just flip it back, and that left-handed players will have to make do with link using his right hand.

Jake, is the Wiimote ‘n’ Nunchuck fully neutral as far as dominant hands go? It looks like it from the piccies, but I can’t be absolutely sure without a bit of feeling.

Also I just noticed while typing that the back of my hand is bleeding. God.

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I’m playing the Gamecube version now while reading the Gamespot guide for the Wii version and all the maps are mirrored.

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Heh, awesome! I think for those who’re opting to play the GameCube version first and then the Wii version in a few or few, it’ll be quite a good experience seeing the game in reverse; it won’t be the same as playing it for the first time, but at least it won’t be exactly the same.

Oh, and I guess the controls will be different. ;)

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I had the same exact thing happen to me while playing the Gamecube version of LoZ: Twilight Princess, and I used the IGN Wii guide. At first I thought that IGN’s game was screwed up, but after hearing it from others and seeing the logic behind it, I understand, and although it is a bit wierd, to me it really doesn’t matter.

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Maybe there should be a competition to see who can find the first (or multiple) signs in the game containing text that wasn’t reversed. I bet there’s very little as Zelda has to be multi-lingual anyway, but there’s probably something. :D

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i play the wii version of the game and use it lefty (wii mote in left hand) it hasnt caused any problems in the game because of it and i never noticed that link is different in this game anyways.
so any lefties that are worryed about it- dont be- when u get to parts of the game that really need you to use ur sword u wont evn notice what hands he has it in

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Thats pretty neat, i never even really thought about that i guess. I personally havent played zelda yet, but im saving up for the wii, and i plan on buying the wii version of T.P. I personally think its kinda cool how they made link right handed for once :D

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I think that the Japanese people (creators of Zelda) have thoroughly outdone themselves! There is no doubt about it, even if Twilight Princess is filled with tons of bugs and glitches (which most of them are hard to find). Like the cannon bug, which is probably one of the worst of them all! It goes, that if you save in the room with the giant cannon in it and turn the game station off, it’s impossible to conitune the game. Because Midna will want Link to warp the canon elsewhere, but he can’t because Shad is still in the room. But the thing is, the game says Shad is there, when he’s not. And whenever you try to leave the room, Shad stops you… Even though he’s not really there! Thus, you can’t continue your progress through the game… Which stinks! XD Unfortunately, no one has figured out how to cure the bug, I doubt anything can be done (even if you kill yourself by using your bombs, you end up in the room)!
But I think that the most COOLIO (coolio is my word for cool… Don’t take it) is: The Cave of Ordeals. I won’t tell you where to find it, but it is difficult. It’s not required in order for you to beat the game, but you have to go through 50 rounds of fighting, each round gets harder and harder as you progress. I haven’t beaten it, but I’ve seen a video (Youtube) on what you get in the end… It disapoints me greatly, but whatever! Lol! Sorry for getting off subject! :P
Either way, I knew the mirror reflection thing from the start, though I don’t think anything else is different, except maybe some glitches. But that’s only whether you can achieve them or not. I tried to get through the gate using the rock (this is in the VERY BEGINNING of the game, where you are in your Ordon clothes), but I just ended up stuck. Though I did get to Hyrule early using Epona… Anyways, the only thing different between the GC version and the Wii version is the mirror image (and maybe the glitches). But this is all I could possibly dig up! Anyone tell me if you get anything NEW! I need as much information as I can get (I’m working “top secret” for the game programmers… But don’t pester me, they haven’t answered my request… Yet)! :)
-Kougra643

:-{) -mustache! Lol!

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ohhh i love link of th-e twilight yo lo amoooo es miooo¡¡¡ xD

ANd the playy is veryy good es wenissimo!!!

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im the Chilee

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wow, u peeps have this gaming thing coming on, do any of u play sims 2. if you do i should tell you that sims three is comin out in 2009! can’t wait! oh and also you should sighn up to the sims 2 website, you get free dowlads and stuff. but back to the subjuct of consoles, i find that microsoft and other game console makers just repeat their ideas with a few updates, but nintendo change the way peeps feel about gaming e.g the toch pad in the d.s and the cool wireless controllers for the wii its actually quite amazing to remember the old consoles!

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Oh yea! i forgot lol, zelda and the twilight princess is apsolutely bloody amazing. the grafics are cool the ideas are inspired and most of all like is soooo cute! dont you think! me and my friend fancy him, yes i know he is an animation buy a gaming geek like me can fancy drawings. g2g bi

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o btw coolio was my word b4 you wer born! BAM! lol
so we will have to decide whoz it is
btw my runescape name is lavagirl703
add me!

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