Yoshi’s Island 2 for the DS to have wifi play of some kind

As British Gaming Blog has helpfully pointed out, the upcoming DS title Yoshi’s Island 2 is to have some kind of online play if the box art is anything to go by. Coming to this conclusion is a fairly simple affair: the box has the blue “Nintendo Wi-Fi Connection” logo in the top left corner.

Yoshi's Island 2 box But how could multiplayer fit into Yoshi’s Island 2? According to the article the original Yoshi’s Island does actually have a multiplayer mode, only available by entering an inconveniently complicated code on the save select screen — apparently you need to hold SELECT and then hit X, X, Y, B, A. I never had any idea about this so I’m not sure what you actually do in the multiplayer, though I presume it’s some kind of co-op or versus mode like in the older Mario Bros games where you simply take it in turns to do levels.

It’d be awesome if there were something more inventive for Yoshi’s Island 2’s multiplayer though. Seeing as this is indeed Yoshi’s Island there’s clearly loads of potential for interesting gameplay: perhaps a simple mode where you have to shoot down X with your eggs N times before your opponent. Or maybe a reinterpretation of the boss battles in the original Yoshi’s Island where one person plays as the giant magic-infused enemy and the other as Yoshi. First to die loses.

What I’d really like to see though is some kind of racing mode, especially after seeing the Super Mario Bros race. The concept would be simple: you both play through separate versions of the same level at the same time, and the first to get to the end wins. Your own version is shown on the top screen, your opponent’s on the bottom. You could feasibly play through the whole game this way, each level ending when someone reaches the finish line. The one with the most wins at the end of the session is the victor.

If anyone else has some crazy thoughts about what types of multiplayer could be created for Yoshi’s Island 2, please leave a comment! I’m sure there’s pretty much zero chance of any of them being implemented, but it’s always fun to dream about what could be.


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