ET: Quake Wars looks like it wants to be Battlefield

Attendees of this year’s QuakeCon (which is still ongoing) have been lucky enough to get the opportunity to play the upcoming Enemy Territory: Quake Wars, a multiplayer game very much along the lines of Battlefield and, more distantly, Team Fortress where you play a distinct role alongside a team of comrades.

Enemy Territory: Quake Wars And, as you’d expect, some video footage was taken of the gameplay. Four videos are currently available on IGN, and I must say the game does look like it’s shaping together rather well. Some parts look slightly rough such as the “I am dead, please revive me” animation, but overall I’m rather impressed. I recommend using the “Watch It Now” links on IGN to view the videos straight away via Flash.

But I’m also slightly underwhelmed. Although everyone’s known from the start that I’ll have a lot in common with Battlefield, I wasn’t expecting it to be this similar. Anyone who’s played Battlefield 2 will immediately notice that the game looks, feels and sounds like Battlefield 2 through and through. The parachuting (or whatever they’re doing), the artillery attacks, the ingame promotion announcements — it’s all very “I’ve seen this before”.

Battlefield 2142 I really hope the end game is a little more unique as this literally just looks like a futuristic Battlefield 2. That would be all well and good if EA themselves weren’t already working on a futuristic sequel to the aforementioned game: Battlefield 2142. And while Quake Wars seems like it’s only just caught up with the extremely stellar and popular gameplay of Battlefield 2, Battlefield 2142 looks like it’s developed a whole new feel. Largely because you now have to take over giant spaceships rather than ground objectives.

What do you guys think? Am I being a bit harsh on Quake Wars here or is it really as samey as I think? Oh, and for the sake of completion here’s a good video of Battlefield 2142. Personally I’m putting my support behind the Battlefield sequel, not only because of what’s been shown but also because Dice/EA have a lot of experience with the genre and have three full, successful titles in the series under their belt thus far.

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Quake ain’t Quake anymore. I think a lot of the speedy gameplay will be lost if they complicate the formula too much. I didn’t really get around to buying Quake 4, either. I played the very, very short demo and it just seemed way to clean and generic. I got bored in the middle of the demo, which must have only lasted about 5-7 minutes. Quake Wars seems like it might be good and look good, but it won’t really have the same Quakeness.

I think your headline was right on the money, and if it’s not trying to be Battlefield, it’s trying to be Halo or something. Look how clean the surroundings look. Quake isn’t supposed to have clean looking, not-so-alien outdoorsy scenes.

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Yeah, definitely. I also played Quake 4 for a bit and like you I found myself incredibly bored very quickly. I managed a bit longer than you since I’d borrowed the full game from someone and felt obligated to at least keep going for a bit, but I really wasn’t enjoying myself after than initial “Ooh :D” rush. Kind of like Doom 3 actually.

And your comment on the cleanliness is sound. As far as I’m aware this is a prequel to Quake 2 so it’s before everything got arseholed by aliens or whatever, but I don’t think that’s much of an excuse. Perhaps they’re trying to open it up to more people by making it cleaner or something (BF2 was very clean) with nice outdoors and stuff. But then as I say, we’ve got Battlefield for that. ¬¬

Out of the two I’d say I like the visual look of Battlefield 2142 more too. While they’ve both got that fairly clean sci-fi look to them, BF2142 has more of a erm, well, “PlanetSide” look to it I guess would be the best term, for lack of a better example. PlanetSide had really smooth, bright and clean indoors and this seems to share that trait.

Ah well, it’s nice to at least have the choice! ;D

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Splash Damage is a pretty solid developer, and RTCW:ET was a pretty solid game as well… I dunno. I played BF2142 and ET:QW at E3 this year and I was largely pissed off and annoyed at BF2142 for being utterly impossible to comprehend (as I’ve never played a BF game before), with 80 zillion binds and unclear objectives, while ET:QW was totally pick-up-and-playable, despite having just as much mayhem and complexity going on as the Battlefield game I’d played hours earlier across the showfloor.

I mean, honestly in my one and only game of Quake Wars I still didn’t entirely know what I was doing (who would?), but unlike my one and only game of Battlefield 2142, with Quake Wars I at least immediately felt like I had a grasp on what I was doing and felt like I was part of the game, and was able to immediately go and contribute to my team’s objectives, instead of feeling like some lameass wandering around without a clue what the fuck was going on.

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I guess the fancy new ship takeover stuff could be a bit complicated if not implemented right. Battlefield 2 was extremely “pick up and play” as I hadn’t really played it before but slipped right in, so it’d be a shame if they lost that. I suspect that’s also why BF2 did so well.

The objective was pretty much “take over all the flags on the map and hold them”, which obviously works for everybody — you can always rely on flag capturing. I presume 2142 can’t be summed up quite so concisely?

But yeah, from what you’ve said it looks like QW is indeed turning out to be a good game, it’s just that nagging “this looks just like BF2″ feeling kind of lessened my enthusiasm. Before that I was really pumped about QW, so this post probably makes me look a lot more critical about it than I am.

I guess we’ll soon see anyway, since no matter what we’ll end up with at least one quality futuristic team shooter to play!

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I’ve not played BF1942 or BF2 so I have no frame of reference, and on top of that it’s likely I’m blatantly wrong because hey, I’m me. I’m just sayin, I preferred QW to BF2142 out of the two when I played both at E3, that is all.

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Having played BF2 for a few years, and now 2142, EA and DICE totally sh@t the bed with the 2142 Title… it’s nothing more than a re-skinned BF2, in all honesty, with just as many headaches, bugs and glitches. Look when the maps at the beginning of a round draw on-screen, you see the same stretched star icon on flags/spawns, (which turns into another icon) just like it does for BF2. And yes, it was cool at first, but got stale after about the 2nd week or so when I realized nothing much had changed from BF2.

Even looking at the game component structure in the files directories, the texture maps and models, etc. are the same as BF2, for the most part.

Yes, there is the new component of Titan mode, but it was VERY poorly implemented, and generally the morons playing the game park the titans right next to each other, which only causes SEVERE lag, even on SLI rigs, and is a known issue. Yet through all of the patches, etc. has still NOT been resolved. I even participated in the Northern Strike BETA testing, and the lag is still not fixed. (nor are the hacks to shoot through the walls of the Titan or push a transport into the core)

All in all, I am just excited for something new, whether that be ETQW or maybe Frontlines. I am sick of EA/DICE and their half-put-together garbage that no other reputable developer would lay claim to publishing, unless published as maybe pre-beta for feedback.

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Wow, I heard about the beta problems but assumed they’d been eradicated. It sounds like 2142 has generally been a bit crap, which is a shame considering how much I for one loved BF2.

Guess it’s back to waiting for Quake Wars to provide a quality futuristic experience!

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I think that only someone who hasn’t played Enemy Territory could possibly think that Quake Wars wants to be Battlefield! The Battlefield series (I played Battlefield 2 quite recently) has nothing on the gameplay of Enemy Territory in terms of the usefulness of the classes or the objective based gameplay. Battlefield disperses action all over the map - Enemy Territory concentrates it around sequential objectives which results in consistent and intesne gameplay.

If quake wars retains the gameplay of Enemy Territory then it will again surpass Battlefied.

If history is anything to go by it will also be patched less (and bette)r than the Battelfield games too.

I sold BF2 on ebay and went back to ET because i was so disappointed - I have high hopes for quake wars :)

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I came from TFC and then Tribes 2 myself and I personally thought Battlefield 2 was great, very much because of the wide scope of the battle rather than the focus on chokepoints or player-saturated areas. It was nice to have that more open gameplay rather than the “everyone charges to a specific area and ignores the rest of the map” type stuff you get in a lot of games.

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Ryan, maybe you think Enemy Territory won’t be open because of precise objectives, but it’s wrong, because you don’t have only one way to accomplish these, but several depending on your class, how your teamates play and the strategy of the enemies. I played Wolfenstein - Enemy Territory and Battlefield 2 and 2142, and I can tell you even the old ET is far better, because of the bugs that amazingly stayed in the final release of the game.

If you wanna know what ET-QW will be, try to play Tremulous (an opensource game) that ill show you how it is posible to mix strategy in a FPS game, and Wolfenstein - Enemy Territory for the useful classes and speedy quake-like gameplay.

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Are you serious!? Quake wars is not trying to be like BF2. Like mike said, if you have ever played W:ET you’ll understand that many of the functions and features that are being offered in QW come from W:ET. I own BF2 and 2142, i think they are great games, but they are a farcry from QW gameplay. BF2 has major flaws that QW seems to avoid, such as the ineffectiveness of the infantry on vehicle laden maps. Unless your an Antitank class or have a vehicle, your pretty much going to get raped. QW infantry seem much more effective seeing as how in order to complete a map there has to be enough of each class to complete the objective and the vehicles are alot more vulnerable as opposed to the BF2 and BF2142 vehicles that requre 2 or 3 missles to take down, one can actually destory a ground vehicle on QW with noting more than their assualt rifle; it may take a while, but through the team dynamic, the infantry are very effective. This is why i loved W:ET over BF2, but as i said i also love BF2, on no vehicle servers.

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LOL! Quake Wars-hahahahhah!-copying BF2 hahahahhahahahah! BULLSHIT! ID was the first company to introduce true FPS multi-player into there games and because of it Q1-3 were great hits. I own Q4 and I have had it for more than a year and the SP never gets boring especially the first 2 levels. The MP on the other hand sucks. That’s were QW comes in. QW is one of the most graphically impressive games I have ever seen (like I give a shit though!) and the overall game-play kicks BF butt. The demo is out now so if anybody is still reading this go get and and see how great it is although I have a feeling some of you are BF fan-boys…
*Slayer_2

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I just purchased quake wars………….didnt read anything on the net about it, and I prob should have, but 2mins into the game I was pissed off…………because I spent my money on this instead of Bioshock, it is and cant be no other ripoff greater then this……….BF2 with a few slight changes…………so what the missions are diff its the SAME D thing and I will be writing these idiots to get a refund, I am totally dissapointed ………….oh yeah I been playin computer games since they came out………..as in using a Commodore and Tandy machines…………this is crap…………

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