Hidden beta levels found in Zelda: The Wind Waker

I’ve been replaying Ocarina of Time and The Wind Waker recently, so I’m particularly in a mood for Zelda stuff. You know how it is when you replay an old favourite: you go on Wikipedia to read background information and trivia about it, you want to talk about it, and generally feel like the game is flowing through your veins. Or perhaps that’s just me.

A hidden beta level in Zelda: The Wind Waker Anyway, I was surprised to just see an item pop into my feed reader concerning the discovery of a set of beta levels in Wind Waker that were hidden by the developers but left on the disk for people to eventually find. You can imagine what went through my head at this point: What kind of levels? Proper levels? Have they got enemies? Unused enemies? Story elements that weren’t revealed in the normal game? Would we finally get to revisit more of Hyrule’s lands rather than just the restricted part that the developers cruelly made sure we stuck to? (You know that hurt.) The possibilities are endless.

Sadly the levels aren’t quite what I was expecting. Although some of them do indeed contain enemies and they’ve certainly got all the functional elements of a real level such as puzzles and combat, the majority of them are filled with chequered placeholder textures and don’t really resemble much at all. Still, they’re levels, and they’re hidden — that alone makes them very cool. There’s also a particularly interesting room full of NPCs stood around doing nothing, poorly screengrabbed above.

If you have access to a GameCube Action Replay then you can head over to the page of codes to navigate the dozen or so levels for yourself. If not, videos of them all are available on YouTube here and here.

Divider
Divider
Comment of by :
Posted on at

Hee beta levels are weird things. Well, they’re not, but my reaction to them is. I get all excited, but then I play it and… meh. The only truly great one is in Ecco 2, because it’s got so much stuff that wasn’t in the game.

I actually remember when Mario 64 was new and my friend spent his life savings buying an N64. We’d play Mario every single day after school, congratulating each other on our skill after winning a difficult star. And I remember wishing that we could discover some ‘Mario 64 2′ that had accidentally been left on the cart :~

Divider
Comment of by :
Posted on at

Yeah, I don’t think I’ve ever really been that excited by beta stuff — at the end of the day it’s just unfinished material. I guess it’d be interesting if it revealed sides to the game not originally seen, like a half-finished version of Kakariko Village that you’d originally have briefly gotten to visit in its dead Wind Waker state. It’s almost always just boring test levels and stuff though.

Man. Poor Hyrule. :’(

Divider
Comment of by :
Posted on at

Wow almost all 3d Zelda games have a beta side I say Wind Waker and Zelda 64 are the worst! Even test levels are awesome because oly Testers at NOJ and NOA get to use them without any of that software!

Divider
Comment of by :
Posted on at

I have done every thing I heard to get to beta level 1 and it does not work what should I do now?

Divider
Comment of by :
Posted on at

Sorry Teddy, I’m not sure. I never got around to trying the levels out myself, although if you have a slightly special version of the game (ie: not an English or Japanese copy) or something then perhaps they were simply removed. Games have had differing content across re-releases and such in the past, so it stands to reason it could be the same here.

Divider
Comment of by :
Posted on at

Ya i’m young Zelda lover I found out about beta levels.
How do you start to play them.

Divider
Comment of by :
Posted on at

Basically Sully you just need to get your hands on a GameCube Action Replay card, and then plug it into a GameCube (meaning this won’t work if you try it on a Wii). Once you’ve done that you can use it to enter the coded I linked to in my post and thus unlock the extras.

This card also allows you to unlock all sorts of whacky cheats, glitches and hidden tidbits in many GameCube games. Pretty much every Nintendo console has had an Action Replay card as far as I’m aware; back on the Nintendo 64 you could use one to unlock hidden removed areas from GoldenEye and Banjo-Kazooie. :)

Divider
Comment of by :
Posted on at

Thanks I’ll check that out. p.s. Zelda best game ever made

Divider
Comment of by :
Posted on at

Test levels are built to tune gameplay. Once the game designer is satisfied with the way the character and camera handles, the size of jumps, speed of runs… ultimatly all the units in the game, then level designer use these measures to buld all the levels. It’s all template based, just like old tile based marios. :)

Divider

Name (required):

Website (optional):

Comment (HTML allowed):

Are you human? If so, please enter the correct word into the box below:


Anti-spam image

Divider

Content and design by Ryan Williams; powered by WordPress; hosted by Crucial Web Host